SPPU Information Technology (Semester 6)
Multimedia Technologies
December 2016
Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary


Solve any one question from Q.1(a,b) & Q.2(a,b)
1(a) Distinguish between Huffman coding and LZW coding methods of text compression.
5 M
1(b) Explain the concept of streaming with its two types of example.
5 M

2(a) Explain RGB and YUV color model.
4 M
2(b) Differentiate between lossless and lossy data compression.
6 M

Solve any one question from Q.3(a,b) & Q.4(a,b)
3(a) What is variable length encoding? What is it's advantages over fixed length encoding?
4 M
3(b) List and Explain CD formats in detail.
6 M

4(a) Explain multimedia supported audio formats in android.
5 M
4(b) What is LZ coding? Why is it called "dictionary-based coding"?
5 M

Solve any one question from Q.5(a,b) & Q.6(a,b)
5(a) How is analog video digitized? Explain the role of video capture card and capture software.
8 M
5(b) Explain different DVD formats.
8 M

6(a) What is streaming technique? Explain RTP &RTFP protocol used for streaming.
8 M
6(b) Explain following video file formats
i) MOV
ii) Real Video
iii) H.261
iv) H.264
8 M

Solve any one question from Q.7(a,b) & Q.8(a,b)
7(a) Explain any two techniques of animation creation in detail.
8 M
7(b) What is openGL? State and Explain essential GLUT functions of OpenGL.
8 M

8(a) What is meant by rendering? Distinguish between wire frame, hidden- line and shaded rendering.
8 M
8(b) Define Animation. What advantages does the computer provide over traditional animation practices? Enlist some tools to create the animation.
8 M

Solve any one question from Q.9(a,b,c) & Q.10(a,b,c)
9(a) Explain the terms Quality of data transmission and Media on Demand.
6 M
9(b) What are different types of multimedia communication networks? Explain any one with suitable diagram.
6 M
9(c) Explain android multimedia framework architectutre.
6 M

10(a) Explain Gstreamer based multimedia framework with suitable diagram.
6 M
10(b) Differentiate between Virtual Reality and Agumented reality by taking example.
6 M
10(c) What is VR? Elaborate different VR applications.
6 M



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